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This is, without a doubt, one of the most lazily made games ever made by Sega, and for the amount of hype that preceded it, it's a disgrace that this turned out the way it did. But, who's to say that matters when everything else is just a letdown across the board. Despite the many problems, however, this does have decent level design and decent music, which are both pluses. It is lacking every bit of charm and polish that the classics had, which is a shame. The visuals are strange, as well, since Sonic is cel-shaded and everything else is a weirdly lit 2D versions of 3D stage assets. The momentum is all wonky and Sonic just isn't fluid in the slightest, unlike the classics. Not only that, but the physics are just bad. A 2D modern Sonic game with only 4 stages (yes, you read that right) which are all compiled of reused assets from Sonic 1 and 2 with no new ideas whatsoever. Instead of actually getting something new, we get this. After seeing the trailer of a new mainline 2D Sonic game since Sonic 3 and Knuckles (my favorite Sonic game besides Mania), many fans all over the globe were very excited and hyped.
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But, that's not the main reason as to why this game is a failure. This all gave me an all new perspective about this game, and it sort of ruined it. Of course, that is far from the case, as this is a multiplat game, and that, unfortunately, does bog down the quality of this game quite a bit, because even on consoles, it's the same game with no improvements whatsoever, with the problems that would have been passable on mobile phones now being much more annoying on a console game. Most of that is because I used to think this was simply just a mobile game, because, in that aspect, it would actually be pretty good for it being a mobile game. I remember thinking this game was awesome when I got it on my iPod Touch when I was younger. Needlemouse" were rejected, leaving only Sonic's name visible, making him the only playable character in the game as was speculated the bonus was revealed to be concept art of Shellcracker, a badnik that previously appeared in Sonic the Hedgehog 2 and would be returning in Needlemouse.Also in the same blog post, Sega acknowledged fans' concerns about superfluous characters and the departure from the gameplay of earlier Sonic games. On each subsequent day, Sega updated the blog with a new image, in which two more names were stamped as "rejected".First to be excluded were Charmy and Chip, followed by Tikal and Vector, and then Shade and Amy Rose.In Friday's final update, Shadow, Big the Cat, Froggy, and "Sonic's new friend Mr. On each of the next four days, readers were invited to answer three trivia questions provided enough replies with correct answers to each question were achieved, an updated image with certain characters ruled out would be posted each day, until Friday when only those to be playable would remain.It was also stated that should enough posts above this threshold be achieved on at least three days, readers would receive a bonus in the form of information about the game.
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The countdown took the form of an image of the teaser video logo superimposed with a list of Sonic universe characters that may potentially have been playable in the game, and the proviso that "not all of them are going to make the cut". On January 11, 2010, Sega of America began a "character countdown" on their blog.